A war older than its reasons
March of Giants takes place in Archa, where the Dawnline and the Duskline have been fighting for generations across trenches, artillery lines, fortified positions and battlefields that the war has literally reshaped.
The original reason for the conflict has almost faded away. That is the point of the setting: two sides keep fighting because stopping would mean admitting what the last century cost.
Why the Giants exist
Eventually, ordinary soldiers were no longer enough. So both factions started creating Giants — not oversized humans, but beings born from enormous eggs through alchemy.
The original idea was to shape them from the hopes, dreams and aspirations of a people desperate to end the war. That process did not stay clean. Fear, doubt, cowardice and nightmares bled into the eggs too.
Dreams and nightmares
The result is a roster split down the middle by intention:
- Dream Giants embody what the people want most. Victoria is the clearest example — she represents the dream of victory, and she says so herself.
- Nightmare Giants are physical manifestations of what the soldiers fear. Kragg represents the nightmare of strength, and some nightmare Giants are dangerous enough that they have to be contained between deployments.
Both factions are still perfectly willing to use them as weapons.
Human metal on a nightmare frame
The Giants themselves are alchemical creations, but their warshells, armour, clothing, weapons and the equipment they use to carry soldiers are all human-made.
That is the visual thesis of the game in one line: a dream or a nightmare, strapped into individual military technology, and sent back to the front.
The egg motif
You can see the lore in the interface itself. Giants that have not been released yet appear in the roster as giant eggs, and the same egg imagery appears when you respawn — a reminder that you are being grown again, and sent back out.
What we still do not know
There is a lot left unexplained about Archa, the two factions, and how the war actually began. The theme song points at it directly — our nightmares stride, our dreams do roar — while also calling back to fallen soldiers and warshells, and to the idea of finally ending an endless war.